#Trine enchanted edition controller skill Pc#Other refinements to the PC game are more subtle - such as the use of higher-quality normal map compression, increased water complexity and splash effects - but these elements work well with the inclusion of higher-resolution textures to deliver more detailed imagery on screen in a way which emphasises the lush look of the environments. #Trine enchanted edition controller skill ps3#Meanwhile, on the other two consoles, PS3 owners see some small cuts made in these areas, although the bulk of the art is actually identical to the 360, with the strong FXAA blur having the most damaging impact on overall graphical quality. On top of that, the game also features a number of visual enhancements over these versions putting it on a par with the PC release in a number of ways - higher-resolution textures and more detailed foliage are used in many places throughout the game. In this regard the Wii U release fares even better, with what looks like a more refined FXAA algorithm in play. The 360 version still features some image blur, but the effects are nowhere near as strong as on the PS3, and as a result it's easier to enjoy the beautiful artwork scattered throughout the game's lush environments. The FXAA pass is also performed after the HUD has been rendered, so we find that the various on-screen elements are smoothed over too, but particularly heavily on the PS3. NVIDIA'S FXAA is present on all three consoles, but a cheaper implementation is used on Sony's console, which causes the screen to be covered by a heavy smudging that robs the game's artwork of fine detail and softens the look of foliage dramatically. Instead, the distinct Vaseline-style blur is a result of the anti-aliasing method used in the game. #Trine enchanted edition controller skill 720p#Use the full-screen button on the bottom-right of this window for full 720p resolution.Īll three console versions render in 720p, so resolution certainly isn't the issue with regards to the overly soft image on the PS3. "Aside from some puzzling gamma issues, it's clear that Trine 2 on Wii U offers a decent number of graphical boosts over the existing console versions of the game." Trine 2 compared on Xbox 360 and PC, running at 720p on max settings. However, curiously, things appear somewhat off with the Wii U version as well: the image is considerably more washed out than we'd expect it to be, even after the console's limited-range RGB output has been interpolated into the full 0-255 range. Both the 360 and PS3 SKUs look visibly softer than the Wii U and PC releases, but this is a much bigger issue on Sony's system, where the artwork is dramatically smoothed over by heavy blurring of the final image. Let's begin by taking a look at the 360 and Wii U games in our opening head-to-head video, along with an extensive all-formats comparison gallery.įirst impressions reveal a distinct pecking order in terms of overall graphical quality. We were intrigued by the prospect of a Wii U launch title taking advantage of the hardware to potentially deliver the definitive console edition and so broke out the Xbox 360, PS3, PC, and Wii U versions for Digital Foundry's first full "produced from scratch" quad-format Face-Off. #Trine enchanted edition controller skill code#We also understand that the game's architectural underpinnings favour stronger graphics hardware and that the code is relatively light in terms of its CPU requirement - a good match for Wii U hardware, in other words. More importantly though, special attention has been paid to the Wii U version of the game: in an interview with NintendoLife, sales and marketing manager Mikael Haveri stated that the Wii U version would not only feature additional graphical upgrades over other console releases, but that neither the 360 or the PS3 were capable of running Trine 2 with the same level of visual polish as the PC and Wii U editions. While Trine 2 may not be a major AAA release worthy of blockbuster coverage, it is a quaint puzzle platformer which is as technically brilliant as it is absorbing to play. We concluded that developers may well need to adjust to the Wii U's architectural quirks in order to take proper advantage of the platform, but remain concerned about the lack of CPU power. Performance is a real issue on some titles (notably Batman: Arkham City and Call of Duty: Black Ops 2), making them less playable than they were before on other systems, even if the core visuals are mostly a match. Multi-platform projects on Wii U have underwhelmed somewhat.
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